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linux/drivers/gpu/drm
Dave Chinner 7f8275d0d6 mm: add context argument to shrinker callback
The current shrinker implementation requires the registered callback
to have global state to work from. This makes it difficult to shrink
caches that are not global (e.g. per-filesystem caches). Pass the shrinker
structure to the callback so that users can embed the shrinker structure
in the context the shrinker needs to operate on and get back to it in the
callback via container_of().

Signed-off-by: Dave Chinner <dchinner@redhat.com>
Reviewed-by: Christoph Hellwig <hch@lst.de>
2010-07-19 14:56:17 +10:00
..
2010-05-18 15:57:05 +10:00
2010-05-18 15:57:05 +10:00
2010-04-23 02:08:44 +02:00
2010-05-18 15:57:05 +10:00
2010-05-18 15:57:05 +10:00
2010-02-15 11:19:14 +10:00
2010-02-23 09:46:20 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html