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linux/drivers/gpu/drm
Ben Skeggs 58d65b84de drm/nv50: prevent accidently turning off encoders we're actually using
On most cards the DisplayPort connector is created with 2 encoders sharing
a single SOR (for native DP, and for DVI-over-DP).  The previous logic
for turning off unused encoders didn't take into account that we could
have multiple drm_encoders on a single hw encoder and ended up turning off
encoders that were actually being used still.

This patch fixes that issue.  We probably want to look at something a bit
better later on, and only expose one drm_encoder per hw encoder block.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
2010-01-18 09:56:27 +10:00
..
2010-01-08 13:04:04 +10:00
2009-03-28 20:22:18 -04:00
2009-12-04 08:53:22 +10:00
2009-08-31 09:37:22 +10:00
2009-11-25 12:27:42 -08:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html