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linux/drivers/gpu/drm
Daniel Vetter cb597bb3a2 drm: trylock modest locking for fbdev panics
In the fbdev code we want to do trylocks only to avoid deadlocks and
other ugly issues. Thus far we've only grabbed the overall modeset
lock, but that already failed to exclude a pile of potential
concurrent operations. With proper atomic support this will be worse.

So add a trylock mode to the modeset locking code which attempts all
locks only with trylocks, if possible. We need to track this in the
locking functions themselves and can't restrict this to drivers since
driver-private w/w mutexes must be treated the same way.

There's still the issue that other driver private locks aren't handled
here at all, but well can't have everything. With this we will at
least not regress, even once atomic allows lots of concurrent kms
activity.

Aside: We should move the acquire context to stack-based allocation in
the callers to get rid of that awful WARN_ON(kmalloc_failed) control
flow which just blows up when memory is short. But that's material for
separate patches.

v2:
- Fix logic inversion fumble in the fb helper.
- Add proper kerneldoc.

Reviewed-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-08-08 17:47:01 +02:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html