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linux/drivers/gpu/drm
Chris Wilson d6bbafa183 drm/i915: Check for a stalled page flip after each vblank
Long ago, back in the racy haydays of 915gm interrupt handling, page
flips would occasionally go astray and leave the hardware stuck, and the
display not updating. This annoyed people who relied on their systems
being able to display continuously updating information 24/7, and so
some code to detect when the driver missed the page flip completion
signal was added. Until recently, it was presumed that the interrupt
handling was now flawless, but once again Simon Farnsworth has found a
system whose display will stall. Reinstate the pageflip stall detection,
which works by checking to see if the hardware has been updated to the
new framebuffer address following each vblank. If the hardware is
scanning out from the new framebuffer, but we still think the flip is
pending, then we kick our driver into submision.

This is a continuation of the effort started with
commit 4e5359cd05
Author: Simon Farnsworth <simon.farnsworth@onelan.co.uk>
Date:   Wed Sep 1 17:47:52 2010 +0100

    drm/i915: Avoid pageflipping freeze when we miss the flip prepare interrupt

This now includes a belt-and-braces approach to make sure the driver
(or the hardware) doesn't miss an interrupt and cause us to stop
updating the display should the unthinkable happen and the pageflip fail - i.e.
that the user is able to continue submitting flips.

v2: Cleanup, refactor, and rename
v3: Only start counting vblanks after the flip command has been seen by
    the hardware.
v4: Record the seqno after we touch the ring, or else there may be no
    seqno allocated yet.
v5: Rebase on mmio-flip.
v6: Rebase, rebase.

Reported-by: Simon Farnsworth <simon@farnz.org.uk>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75502
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> [v4]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-09-05 09:29:16 +02:00
..
2014-08-08 15:57:28 -07:00
2014-09-02 17:28:47 +02:00
2014-08-14 21:24:17 +02:00
2014-08-14 21:24:17 +02:00
2014-08-06 19:10:44 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html