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gpu: nova-core: make Architecture behave as a u8 type

This allows Architecture to be passed into register!() and bitfield!()
macro calls. That in turn requires a default implementation for
Architecture.

This simplifies transforming BOOT0 (and later, BOOT42) register values
into GPU architectures.

Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Timur Tabi <ttabi@nvidia.com>
Suggested-by: Alexandre Courbot <acourbot@nvidia.com>
Reviewed-by: Joel Fernandes <joelagnelf@nvidia.com>
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
Signed-off-by: Alexandre Courbot <acourbot@nvidia.com>
Message-ID: <20251115010923.1192144-3-jhubbard@nvidia.com>
This commit is contained in:
John Hubbard
2025-11-14 17:09:20 -08:00
committed by Alexandre Courbot
parent df6137e263
commit 4d980333a6

View File

@@ -122,8 +122,14 @@ impl fmt::Display for Chipset {
}
/// Enum representation of the GPU generation.
#[derive(fmt::Debug)]
///
/// TODO: remove the `Default` trait implementation, and the `#[default]`
/// attribute, once the register!() macro (which creates Architecture items) no
/// longer requires it for read-only fields.
#[derive(fmt::Debug, Default, Copy, Clone)]
#[repr(u8)]
pub(crate) enum Architecture {
#[default]
Turing = 0x16,
Ampere = 0x17,
Ada = 0x19,
@@ -142,6 +148,13 @@ impl TryFrom<u8> for Architecture {
}
}
impl From<Architecture> for u8 {
fn from(value: Architecture) -> Self {
// CAST: `Architecture` is `repr(u8)`, so this cast is always lossless.
value as u8
}
}
pub(crate) struct Revision {
major: u8,
minor: u8,