gpu: nova-core: make Architecture behave as a u8 type
This allows Architecture to be passed into register!() and bitfield!() macro calls. That in turn requires a default implementation for Architecture. This simplifies transforming BOOT0 (and later, BOOT42) register values into GPU architectures. Cc: Danilo Krummrich <dakr@kernel.org> Cc: Timur Tabi <ttabi@nvidia.com> Suggested-by: Alexandre Courbot <acourbot@nvidia.com> Reviewed-by: Joel Fernandes <joelagnelf@nvidia.com> Signed-off-by: John Hubbard <jhubbard@nvidia.com> Signed-off-by: Alexandre Courbot <acourbot@nvidia.com> Message-ID: <20251115010923.1192144-3-jhubbard@nvidia.com>
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committed by
Alexandre Courbot
parent
df6137e263
commit
4d980333a6
@@ -122,8 +122,14 @@ impl fmt::Display for Chipset {
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}
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/// Enum representation of the GPU generation.
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#[derive(fmt::Debug)]
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///
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/// TODO: remove the `Default` trait implementation, and the `#[default]`
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/// attribute, once the register!() macro (which creates Architecture items) no
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/// longer requires it for read-only fields.
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#[derive(fmt::Debug, Default, Copy, Clone)]
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#[repr(u8)]
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pub(crate) enum Architecture {
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#[default]
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Turing = 0x16,
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Ampere = 0x17,
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Ada = 0x19,
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@@ -142,6 +148,13 @@ impl TryFrom<u8> for Architecture {
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}
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}
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impl From<Architecture> for u8 {
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fn from(value: Architecture) -> Self {
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// CAST: `Architecture` is `repr(u8)`, so this cast is always lossless.
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value as u8
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}
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}
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pub(crate) struct Revision {
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major: u8,
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minor: u8,
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